About
As3isolib is an open-source ActionScript 3.0 Isometric Library developed to assist in creating isometrically projected content (such as games and graphics) targeted for the Flash player platform. As3isolib includes utilities, primitives and views. As3isolib was developed with simplicity, speed and performance in mind so that developers can focus on actual implementations rather than having to learn a complex API. The as3isolib is loosly based on a scenegraph implementation.
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Hey im testing this engine, i think it is amazing but i would like to know is there is any collision detection system or how can i get the real x and y of an object so i can work on mine, create the area of the base and that kind of things, any help is useful!
Regards!
José Campos
http://www.jsCampos.com
Dear as2isolib Team,
Thank you for offering such a rich resource. I have been looking forward to use this library to develop an isometric game using Flash CS4 and AS3. From what I’ve seen from the comments, I understand that Flex is also being used?
I’ve done some research and also came across push button integration. I’ve researched through google to help me get going step by step but Flex has been involved in most tutorials.
Will there be tutorials or information on how to develop using Flash only? I would appreciate any help and direction I can get.
So far I’m working on tutorials from kirupa, tony pa’s tile based games (http://www.tonypa.pri.ee/tbw/start.html) and http://oos.moxiecode.com/.
Thank you to everyone in advance.
Al Sinoy
Hi, can you please check in the example code from the wiki on Google Code?
loader.load(new URLRequest(“assets/swf/assets.swf”));
From example 4 is loaded from an unknown location and there seems to be nothing in SVN about dependent resources for the example code.
Great write up, bookmarked the blog for interest to read more thank ypou
Hi
guy, i do like the engin, but i have a small suggestion of the code style.
FYI
How about update the code style of as3isolib to make it more friendly and easier to read. just like:
private var _yourVar:Type;
public function get yourVar():Type{
// TODO
return this._yourVar;
}
public function set yourVar(v:Type):void {
// TODO
}
I thin code style which list above is better than the existing style.
as3isolib.v1 utilizes this code formatting/naming convention. v2 will in some cases leverage getters/setters where it has minimal impact on performance. Aside from that, due to squeezing every bit of power out of flash that I can, I am going to be somewhat restrictive on the naming conventions. Rest assured that v2 will have an intuitive API.
Hi,
When will you release as3isiolib.V2
Hi,
When will you release as3isiolib.V2 ?
Read FAQs
“When will v2 be available/released?
To put it bluntly, I have no idea. It will be done when it’s done. Between my dog, 2 cats, my girlfriend, Brazilian Jiu Jitsu, and my 40+ hr/week day job, I am devoting as much time as I can and still stay healthy.”
if anyone would be interested in a base as3isolib game engine let me know. email me at admin@legitcode.com for more details. As you’ve probably noticed, its hard to find any documentation on this library.
I am not sure what exact documentation you are looking for, however there are API docs as well as a very active user group, free for anyone to use.
- http://as3isolib.googlecode.com/svn/trunk/fp10/asdoc/index.html
- http://tech.groups.yahoo.com/group/as3isolib/