actionscript3 isometric library (v1/v2)
Since the beta release of the as3isolib in January of this year, it has been no secret that an as3isolib builder app was in the works. It wasn’t really well known that there are several builder apps in the works simultaneously. Well here is a bit on those builder apps.
A few months back I had posted some screenshots of the builder app I was working on. Well suffice it to say that it is still basically at that point if not a few steps behind. I haven’t done a thing. Sorry folks. Some professional and personal things have come up that have severely limited my ability to truly focus on a builder app. No news there.
So out of nowhere Bart has dev’d this builder app in a very small time. It reminds me alot about the classical Battleship game. I have one single screenshot for you as well as his own take on the app.
The project is momentarily called: Isometric Level Editor. It is a prototype for a possible future project. After reading the project’s specification I got excited and wanted to test how easy or difficult it was to build on AS3IsoLib: quite easy that is.
The UI consists of mostly standard Flex 3 components, but most (most notably the Photoshop-ish Layer panel) contain a custom Itemrenderer. The Library panel gets populated with “Units” that come from one or more runtime shared libraries (externally loaded swf’s or images). The editor facilitates standard manipulation tools, such as Select, Transform (to do), Pan, Zoom, and units can be dragged & dropped on the grid.
And here is a screenshot of it:
I should have more information about this one but I have only a few links to some videos to show you. Unfortunately they are not in YouTube format so you get only a link from here. Maybe Isei can provide us some more details. And if they have, forgive me, I have lost them.
So one thing a few folks have pointed out is that there are a few (if not more) efforts in making separate builder apps. These folks suggest it would be better to have a community effort in creating a builder application to address a broader use of the as3isolib.
I have a modified take on this. I would like to see that a more unified format for reading as3isolib scene data would be a better usage of time by the community in order to standardize it. Then folks could in turn build a community driven builder app or their own custom app that can read an interchangeable data format (xml?). We have a user group, let’s get something going for this.